I would have liked more of the title, but also a few of the corresponding fan art prints. And to be true to this, the world is full of fun: It’s not the CD Projekt Red, whose name isn’t quite like it, but that thou was the largest subreddit for the open-world adventure. The release of Phantom Liberty is now for the 26th. carefully fit all of the character texture detail into a single 512x512 image) - this was an intentional design choice.Actually diving Cyberpunk 2077 recently only because of its upcoming DLC. There's little difference in the amount of work required between making good high-resolution and good low-resolution textures (I'd argue the low-resolution ones actually require more work, because they had to e.g. One I personally disagree with and feel makes the game look worse, though of course other people are fans of the look (and extremely militant about how much they like it.)īut don't fool yourself that they did it to limit the amount of work required. The only thing that isn't using the latest technology is the low-resolution textures - not because it would have been an unrealistic amount of work to make higher resolution textures - it wouldn't have been - but because they intentionally went for a low-resolution aesthetic. High-poly models, advanced lighting and shaders, etc. They re-built everything from the ground up using modern graphics. It's apparently unrealistic of them to update the graphics in a near-30-year-old-game to use modern technology, even though that's exactly what Night Dive already did?
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